480 cards found.

Abandon Hope

Sorcery {X}{1}{B} (2)

As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
As Gerrard's form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream.



Color Identity: B,Black
Printings:
Tempest ()

Foreign Names:

Formats:

Abandon Hope

Sorcery {X}{1}{B} (2)

As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.



Color Identity: B,Black
Printings:
Tempest ()

Foreign Names:

Formats:

Accorder's Shield

Artifact Equipment   {0} (0)

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.



Color Identity:
Printings:
Magic 2014 ()

Foreign Names:

Formats:

Accorder's Shield

Artifact Equipment   {0} (0)

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.



Color Identity:
Printings:
Scars of Mirrodin ()

Foreign Names:

Formats:

Accorder's Shield

Artifact Equipment   {0} (0)

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Magic 2014 ()

Foreign Names:

Formats:

Accorder's Shield

Artifact Equipment   {0} (0)

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Scars of Mirrodin ()

Foreign Names:

Formats:

Akki Drillmaster

Creature Goblin Shaman   2 / 2   {2}{R} (3)

{t}: Target creature gains haste until end of turn.
"What part of 'hayaku ikee!' did you not understand?"



Color Identity: R,Red
Printings:
Saviors of Kamigawa ()

Foreign Names:

Formats:

Akki Drillmaster

Creature Goblin Shaman   2 / 2   {2}{R} (3)

{t}: Target creature gains haste until end of turn.



Color Identity: R,Red
Printings:
Saviors of Kamigawa ()

Foreign Names:

Formats:

Ambush Viper

Creature Snake   2 / 1   {1}{G} (2)

Flash
Deathtouch
"Living creatures seldom impress me. But I like this one."
—Uta Falkenrath



Color Identity: G,Green
Printings:
Innistrad ()

Foreign Names:

Formats:

Ambush Viper

Creature Snake   2 / 1   {1}{G} (2)

Flash
Deathtouch



Color Identity: G,Green
Printings:
Innistrad ()

Foreign Names:

Formats:

Ambush Viper

Creature Snake   2 / 1   {1}{G} (2)

Flash
Deathtouch



Color Identity: G,Green
Printings:
Commander Legends ()

Foreign Names:

Formats:

Ambush Viper

Creature Snake   2 / 1   {1}{G} (2)

Flash
Deathtouch



Color Identity: G,Green
Printings:
Commander Legends ()

Foreign Names:

Formats:

Angel's Feather

Artifact {2} (2)

Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.



Color Identity:

Angel's Feather

Artifact {2} (2)

Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.



Color Identity:

Angel's Feather

Artifact {2} (2)

Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.



Color Identity:

Angel's Feather

Artifact {2} (2)

Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.



Color Identity:
Printings:
Duel Decks: Divine vs. Demonic ()

Foreign Names:

Formats:

Angel's Feather

Artifact {2} (2)

Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.



Color Identity:

Angel's Feather

Artifact {2} (2)

Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.



Color Identity:

Angel's Feather

Artifact {2} (2)

Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.



Color Identity:

Angel's Feather

Artifact {2} (2)

Whenever a player casts a white spell, you may gain 1 life.
The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.



Color Identity:

No results found.
Bummer

480 cards found.